12] Photon Torpedo (Imagine 2.9 and higher)

In Detail, create a default primitive sphere. Copy it, scale it down to .8, Paste it and group the 2 objects together. The larger sphere's attributes's should look like this:
Object Attribs R G B Value
Color 255 0 0
Bright 255
Fog Lenght 125.0
Phong On

Then Add a FogPaint Texture with the following data:
Scale the axis to be just as big as the sphere.

The smaller sphere's attributes should look like this:
Object Attribs R G B Value
Color 210 15 15
Bright 255
Phong On
Light On

Light Attribs R G B Value
Light Color 500 0 0
Point Source On
Controlled Fall Off On
FireBall texture:
         Color 1: 255, 15, 15
         Color 2: 200, 30, 0
         The rest of the settings are 0.

Axis size should be slightly larger than the sphere.

Load this object into Action after setting the # of frames. Add the Spike effect on frames 2 (right after the torp exits the torpedo tube) to the last frame that the object will be in the camera's view. You might want to tweek the Spike settings. Set up the motion in Stage, and you're all set. Render and serve.


[Contents] [Previous] [Next]
owl-bar
Pages made from the amigaguide version with the help of Mike's RDAG2HTML and the fabulous Dietmar's GoldED with the WWW extension v2.
[email Ernie]